肉盾
英文作者:B00M
(译者:汗。。。中外对这个称呼竟然是一致的!怀疑作者是不是外国人,是不是抄袭了我们的叫法。。。)
Let’s face it, who of the online players actually clicks each unit separately or makes patrol routes to shoot tanks in a certain order; most people just attack-move a lot and hope they shoot the right things. Meatshields can be useful against this sort of micro as well as good at protecting high-damage units with low armor.
让我们面对事实吧,在线玩家有谁真的是单独点选每个单位,然后单独为它们设置路径让它们按次序去攻击敌军坦克的呢,大多数人只是用攻击移动模式,然后侥幸的希望所有的单位可以去打正确的目标罢了。对付这种微操,肉盾是一个非常有效的办法。同时肉盾还可以有效的保护防御差的高伤害单位。
What is a Meatshield?
什么是肉盾?
It’s a unit that takes damage but has actually very few other uses than taking damages; luckily enough, in CnC 3, most of these have some sort of use at least. Here's an example, feel free to modify it for other armies.
简单来说,肉盾就是可以承受伤害,而除了承受伤害以外基本没有其他用处的单位(译者:好贴切啊。。。)幸运的是,在CnC3里,这些肉盾多多少少还是有些用处的。这里给个例子,当然也可以用别的单位来说明。
The predator and riflemen; predators are high damage dealing tanks to other tanks/buildings, however, if you send just a group of predators, they’ll be kicked rather easily, mixing and meatshields come in handy here, imagine having tons of riflemen between the preds attracting opposing scorpion/seeker/predator shots, truly absorbing the damage the predator is supposed to be getting. All the while, if you included rocketmen as well, they will get their shots off and may even absorb more opponent shells. Lovely isn’t it?
掠夺者和机枪兵;掠夺者是对付其他坦克/建筑的高伤害单位,但是,如果你仅仅派出一队掠夺者坦克,它们很容易被敌人歼灭,和肉盾混合编队,要好的多。试想一下,成群的机枪兵混杂在掠夺者之间一起冲锋,他们吸引敌方蝎子/探索者/掠夺者的火力,有效的承受了本来应该掠夺者承受的伤害。如果你也混杂一些火箭兵的话,那么除去吸引火力外,他们的攻击还可以削弱敌人的装甲,很棒,不是么?
Meatshields and damage inflicting units
肉盾和伤害(主攻)单位
The perfect example of this is the avatar and scorps; what you want to do is:
关于这个的完美例子是圣灵和蝎子,你要做的就是:
Hence you send the avatars in front and let them absorb all damage and let the other units kill of the opposing forces, this is also done with Desintegrators/tripods; just send the disints in front.
因此你应该把圣灵放在前面,让它们承受所有伤害,让其他单位干掉敌军,同样可以用于粉碎者/三脚,只要把粉碎者放在前面就行了。
Another great example is Rocket Militia and Rifle militia for Nod.
另一个好例子是Nod的火箭兵和机枪兵。
Mixing
混编
Such an important thing in this type of game; you want your force to be mobile and cover everything, it helps a ton, e.g Predators/Snipers/Rocket infantry – You now got a army that covers Air attacks ( Rocket men) , tank attacks ( Predators/Rocket infantry) / infantry (snipers). Other ways of mixing which are very effective too are:
这是在游戏中一个很重要的部分,你希望你的部队可以全面的应对一切,混编可以帮上大忙。比如,掠夺者/狙击手/火箭兵 —— 现在你拥有一支可以应对空军(火箭兵),坦克(掠夺者/火箭兵)/步兵(狙击手)的部队了。其他的混编也是非常有效的: