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命令与征服3: 特色地图战术指导之竞技场Scrin篇

  • Scrin vs. Scrin

    While my experience in this specific match-up is far less than the other match-ups, however I do believe this build order is a pretty good one to use. The early infantry usage in this build order is for:
    我在这种特殊的对局中的经验远远少于其他种类的对局,不过我相信这个建造序列会是非常好用的。在这种建造序列中,早期步兵的使用是为了:

    • Stopping them from getting their Tiberium Spike or intercepting Disintegrators
    • 阻止敌人得到他的矿柱或是中断粉碎者快攻。
    • Stopping them from stopping you from getting your Tiberium Spike
    • 阻止敌人试图阻止你得到自己的矿柱(译者:=004=)

    If you have further issues defending from infantry early on, you can build more Buzzers.
    如果你有进一步防御早期步兵流的想法,可以造更多的蜂群。

    Build Orders
    建造序列

    The build order is as follows:
    建造序列如下:
    Reactor (Power Plant)/Explorer (Expansion vehicle)
    反应堆(电厂)/探索者(扩张车)
    Portal (Barracks)
    传送门(兵营)

    • Build two Buzzers and send them to his Tiberium Spike
    • 造两队蜂群,派它们去对方的矿柱
    • Build two more Buzzers and send them to his Tiberium Spike
    • 再造两队蜂群,派它们去去对方的矿柱
    • Assimilator to your Tiberium Spike
    • 同化者去自己的矿柱

    Extractor (Refinery)
    解析者(矿厂)
    Foundry (Crane)
    铸造厂(起重机)
    Extractor (Refinery)/Extractor (Refinery)
    解析者(矿厂)/解析者(矿厂)
    Reactor (Power Plant)/Warp Sphere (War Factory)
    反应堆(电厂)/扭曲球(车工厂)
    Warp Sphere (War Factory)/Reactor (Power Plant)
    扭曲球(车工厂)/反应堆(电厂)
    Nerve Center/Extractor (Refinery)
    神经中心/解析者(矿厂)
    Stasis Chamber, Technology Assembler, or Gravity Stabilizer (Airfield) pending on your opponent/Extractor (Refinery)
    静力室,科技汇编室,或重力稳定器(机场)根据对手而定/解析者(矿厂)
    Stasis Chamber, Technology Assembler, or Gravity Stabilizer (Airfield) pending on your opponent/Extractor (Refinery)
    静力室,科技汇编室,或重力稳定器(机场)根据对手而定/解析者(矿厂)

    Alright, this build order has to be tweaked during the game. Scrin mirrors can go many different ways pending on what move each of you play. With this build order, an opponent who goes for a fast Warp Sphere build order is going to gain early Seekers, which can be a problem. If he has early Seekers, counter accordingly with Disintegrators. If he goes with something such as Devourer Tanks, Stormriders are going to probably be your best bet as a counter. The general idea is set-up now, just remember to adapt and counter.
    好的,这个建造序列必须在游戏中根据情况随时调整。Scrin对战根据双方的每一步行动的不同,可能产生有许多不同的路线。根据这个建造序列,一个选择快出扭转球的对手将会更早的得到搜索者,这将会是个问题。如果他先出搜索者,相应的你要用粉碎者对抗。如果敌人选择其他的比如出吞食者的话,风暴骑士大概会是你最佳的抵抗手段。这里只是给出个总的思想,只要记住随机应变来抵抗就好。



    Also, another basic thing is that you want to build your more valuable buildings from your Drone Ship queue if at all possible. There is a far less chance that it will be destroyed compared to your Foundry.
    同样,另一个基本点是如果可能的话,你要多从你的主基地里造那些有价值的建筑。因为比起你的起重机,它被摧毁的几率小得多。

    I've Got an Army, What Should I Do With it?
    我有一支部队,对它我该做些什么?

    It's basically a slugfest with his units. If at all possible, use fodder units like Disintegrators and Buzzers while fighting. Disintegrators will do more damage, Buzzers can counter infantry, and both can attract fire sometimes. Also, try and sneak some Seekers past and harass his Harvesters.
    基本上说这将会是一场激斗。如果可能的话,用炮灰单位,比如粉碎者,蜂群来打。粉碎者可以造成比较多的伤害,蜂群用来对抗步兵,并且两者都可以吸引一定注意力。同时,试着用一些搜索者偷袭过去骚扰他的矿车。

    When you reach the late game, you are basically going to want to use Shock Troopers, Annihilator Tripods, and Stormriders against your opponent. It's a good combination of high power, good countering, and fodder. If your opponent is using heavy amounts of infantry, Gun Walkers will be needed. You can try Buzzers, but Annihilator Tripods can take them out in one hit (which is good as fodder, but then you still have infantry to worry about).
    当你进入游戏后期,基本上你会用震波部队,三脚,和风暴骑士来对抗你的对手。这是个非常好的涵盖了强火力,抵抗力和炮灰的组合。如果你的对手使用大量步兵,就需要步行者了。你也可以用蜂群,不过三脚可以瞬杀它们(这样也是不错的炮灰,不过你仍然要担心步兵的威胁)。

    The Mastermind
    摄魂师

    This is a game deciding unit that is essential in Scrin mirrors. Quite a bit of the time, capturing a Drone Ship will win the game for you. When your opponent doesn't have a Gravity Stabilizer, they are out of luck. With some micromanagement skills, you can teleport Assimilators or Annihilator Tripods into your opponent's base. This is good to do massive damage to your opponent while saving your Mind Control ability for when you need it.
    这是个决定胜负的单位,特别是在Scrin对战中。非常多的情况下,占领一个主基地将会为你赢得比赛。当你的对手没有重力稳定器,他就要倒霉了。运用一些微操技巧,你可以传送同化者或是三脚到你对手的基地。这样可以给你的对手造成大量的伤害,同时可以把你的心灵控制能力保留到需要使用的时候。

    Obviously, key structures to go for are Technology Assembler, Warp Sphere, Stasis Chamber, Drone Ship, and Gravity Stabilizers. These either make key units, are essential to your opponent thriving, have key support powers, or give them higher tech.
    显然,关键建筑是去占领科技汇编室,扭转球,静力室,主基地和重力稳定器。这些建筑要么可以建造你对手发展所必需的关键单位,要么拥有关键的支援能力,或是提供给敌人高级的科技。





    The Swarm support power is a great counter to the Mastermind, and you can run into problems when using the Mastermind yourself. What you should do is always have your cursor so you can take a sudden turn when The Swarm is used. It is a tad easier to get away from now since the patch made it so The Swarm cannot be placed over units.
    蜂群召唤技能可以非常好的对抗摄魂师,同时在你自己使用摄魂师的时候也有可能因此陷入麻烦。你应该做的是总是控制你的鼠标,以便在蜂群使用的时候,你可以突然转向逃跑。由于新版补丁规定蜂群不能直接放在单位身上,逃跑是非常容易的。


    My Opponent is Spamming a Whole Lot of Infantry, What Should I Do?
    我的对手暴了大量步兵,我该做什么?

    If someone is using pretty much only infantry, this should be an instant win for you. Obviously using Buzzer Hives and Buzzers like said in previous sections will help quite a bit. Also, spamming Gun Walkers for a little while will give you a perfect counter to any infantry Scrin can throw at you.
    如果有人只使用大量步兵,这对你来说应该是立刻的胜利。显然,像以前章节提到的,使用蜂巢和风群会大大帮助你。同样,暴一会步行者也是非常好的抵抗任何Scrin步兵的方法。

    The Tiberium Spikes
    矿柱

    It is critical to grab these and keep control for them. Usually it will be battles between Buzzers to gain the upper hand on these. If at all possible, have a little additional support to keep control over them.
    关键是要夺取它们并保持在你的控制下。通常这会通过蜂群间的对战来决出胜者。如果可能的话,派一些其他单位来确保控制住它们。

    Growth Accelerators
    生长加速器

    Just like in any other match, if you are floating and have enough money to spare, make these. They are essential and a great advantage. The longer you have them, the bigger the advantage.
    就像其他对局一样,如果你扩张的很好,有足够的钱,就造它们。它们是必要的也是拥有巨大优势的。拥有它们的时间越长,优势就越大。




     

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