工程师
英文作者:BinAly
The name of this TotW implies that it is only about GDI’s Engineer, but it will talk about Saboteurs and Assimilators too. So, for the sake of simplification, when it says “Engi. or Engies”, it refers to all those three base capturing units. If it uses the words “Engineer”, “Sabatour” or “Assimilator”, it is referring to that specific unit.
从本周指导的名字看来似乎指得只是GDI的工程师,不过它也会涉及到破坏者和同化者的。因此,为了简化,当文中提到工程师的时候,是范指所有三种基地占领单位。如果特别指明“工程师”,“破坏者”或者“同化者”,那么是特指某一种单位。
So, let’s begin.
我们开始吧。
Most players think about the “Engies” just as a way to capture their opponent’s buildings, but truly, there are several other things that can be done with them.
大多数玩家认为“工程师”仅仅是用来占领敌方建筑的一个手段,但是实际上,用他们可以做很多事情。
Offensive “Engies”
攻击性工程师
When you read the title, you thought about the infamous Engineer + APC Rush, didn't you? It is a very powerful early game tactic, but most people just stop using “Engies” right here. They can be used anytime in the game, not just in early rushes. For GDI, using “Engies” is a lot easier, because APC's greatly help protecting them from harm.
当你看到这个题目,你想到了声名狼藉的工程师+APC快攻,对不对?这是个非常强有力的早期游戏战术,但是大多数人从这开始就停止使用“工程师”了。他们可以在游戏中的任何时间被使用,而不仅仅是在早期的快攻中。对于GDI来说,使用工程师要容易的多,因为APC可以很大程度的保护他们避免伤害。
However, the two other factions can use “Engies” the same way, it is just a little more risky. Instead of Rushing with Engies, you should mix them with your troops. Distract the enemy, attack in two places at once, and them, use the “Engies” to capture some of his buildings.
但是,其他两个阵营也可以用同样的方法使用工程师,只是有些冒险。代替仅仅用工程师快攻的做法,你应该把他们混杂在你的部队里。转移敌人的注意力,同时攻击两个地方,然后用工程师去占领一些他的建筑。
Most people complain that in CnC3, it is a little hard to kill structures. It is true, but we have here a great way to workaround this issue. Bringing “Engies” with you is always good (not that much if you lack Micro skills), because usually, you will get your opponent of-guard.
大多数人都抱怨在cnc3里面,摧毁建筑有些困难。这没有错,但是我们这里有一种很好的方法来对待这种问题。带着“工程师”在身边总是很好的(如果你欠缺微操技术除外)因为通常你将会遇到对手的守卫。
Attacking Expansions:
攻击扩张地区:
Use your units to take out weak targets and defenses, while your “Engies” run for the tougher structures, like Refineries and Warfactories. This is very useful, and if it works, you will have a brand new expansion to use, built by your enemy.
在你的单位干掉弱的目标和防御的同时,让你的“工程师”跑向强硬的建筑,比如矿厂和车工厂。这很有用,如果它奏效了,你将可以使用一个新的扩张地区,就在你的敌人身边建造建筑。
As always, this works pretty well for GDI early game, but as Nod, after the Operations Center and an Air-Tower, you get access to the CarryAll. This may be even better than an APC, because it is faster.
像往常一样,这对于GDI在早期游戏中是非常有效的,但是作为Nod,在操作中心和空军塔建造后,你可以使用运输机,这比APC还要好些,因为更加快捷。
Scrin needs to wait until the MasterMind or the Worm-Hole to get access to fast Assimilators deployment, but even before that, bringing some with you and protecting them won’t hurt.
Scrin 需要等到摄魂者或者虫洞出现才能实现同化者的快速部署,但是在那之前,也可以带一些在你身边,并且保护他们不被伤害。
Attacking the Main Base:
攻击主基地:
Following the same logic, bringing “Engies” with you may mean a great advantage if used right when attacking a main Base. Hit Defenses and Anti-Inf units first, and when you feel comfortable, send the “Engies” that where waiting behind your forces to capture tougher buildings that take too long to destroy. Focus your Fire-Power at weaker targets, and let the “Engies” do the rest.
按照相同的逻辑,在你攻击主基地的时候,如果可以正确使用的话,那么带着“工程师”在身边意味着巨大的优势。首先攻击防御和反步兵单位,在你觉得舒适的时候,让那些在你的部队身后等待的“工程师”们去占领那些强硬的需要你花费很长时间去摧毁建筑。把你的火力集中在比较弱的目标上,其他就留给你的“工程师”们吧。
Again, APCs mean a great advantage here, but CarryAlls, The MasterMind and the Worm-Hole work pretty well and even better.
再一次指出,APC 在这里意味着一个巨大的优势,但是运输机,摄魂师和虫洞也可以运作的很好,相比APC甚至更好。
Taking “Engies” along with your main Army has another advantage later in the game: Any Walker you destroy may be used against your enemy. Keep that in mind. When 1.09 arrives, less money will mean fewer units, and every thing you get to help you may save your life.
在游戏后期,让“工程师”跟随你的大部队还有一个优势:任何你摧毁的行动机甲可以被用于对抗敌人。记住这一点。1.09到来后,更少的钱意味着更少的单位,每一个你得到的机甲都可能救了你的命。
Defensive “Engies”
防御性工程师
Another thing that most people forget about “Engies” is that they fully repair any building they enter instantly. When Firehawks are constantly Stratoo-Boosting to Attack your ConYard, why repair it in the conventional way? Just build some “Engies” and use them to repair it. Cheaper and faster. Other buildings may be saved by this tactic, like Tech Centers, Refineries, Warfactories, even Rigs can benefit from this feature.
另一件大多数人都忘记的事情是对于任何建筑“工程师”可以在他进入建筑的瞬间完全修复它们。当火鹰持续轰炸你的主基地时,为什么还要用常规的方法修理呢?造一些“工程师”用它们来修理就好。便宜又快捷。其他建筑有可能会被这种战术拯救,比如高科,矿厂,车工厂,甚至展开平台都可以从中收益。
Just remember to wipeout every Anti-Infantry unit your opponent might have near the building you want to repair.
只是要记得干掉你的对手可能拥有的在你想要修理的建站附近的每一个反步兵单位。
The above tactic also works beautifully for Walkers. When in your base, build two Barracks behind them, and keep reviving them as they fall. It certainly isn’t easy, but it is useful.
以上的战术对行动机甲尤为有效。在你的基地里,建立两个兵营在他们后面,在他们被击毁的时候保证复活他们。这的确不容易,不过非常有用。
The Assimilator
同化者
For Scrin, there is a special use for Assimilators. Selling buildings to avoid Engi-Rushes and losing DroneShips in moments of distraction are common things. To avoid this, try building some Assimilators and put them as close as possible from your key buildings, and at the moment your opponent captures it, just recapture it. Assimilators have this nasty ability to remain invisible when still, which greatly improves this tactic.
对Scrin的同化者来说,有个特别的用法。通过卖掉建筑来避免工程师快攻,在吸引注意力的瞬间失去主基地是很常见的事情。为了避免它,可以建造些同化者,并把他们放在离你的重要建筑尽可能近的地方,在你的对手占领他们的瞬间,占回来。同化者有个令人讨厌的能力,就是在静止时隐身,这很大程度上促进了这种战术。
Most players don’t bring Stealth Detection with their APCs, so, if you are fast enough, you have at least 80% of chance to have you base back. Obviously, he can sell it, but it will depends on who is faster.
大多数玩家都不会让APC带着探隐单位,因此,如果你够快,你有至少80%的机会夺回基地。显然,他可以卖掉它,但是这取决于谁更快些。
(Clearly, this tactic isn’t a counter to APC+Engi Rushes, it is just a last resort to avoid too many losses).
(显然,这个战术不是对抗APC+工程师快攻的,它只是你避免太多损失的最后手段)。
The Saboteur
破坏者
For Nod, there is also a special use for Sabatours, the Booby Trap.
对Nod来说,也有一个使用破坏者的特殊用法,诡雷。
You can plant a Booby Trap on a Tiberium Spike. If your opponent tries to capture it, the Tiberium Spike will explode, killing the “Engi” and destroying the Tiberium Spike.
你可以放置一个诡雷在泰矿柱上。如果你的对手试图占领它,矿柱会爆炸。杀死那个“工程师”并且摧毁矿柱。
Sometimes, this is good, and other times, it is better to recapture it (most of the time it is better to Booby Trap it).
有时,这是好的,但是在其他时候,最好还是重新占领它(大多数情况都好于用诡雷摧毁它)。
You can Booby Trap bridges and other neutral structures, but the only tech structure that requires 1 Booby Trap in the Tiberium Spike. Things like bridges and EMP Centers take 3+ Booby Traps to destroy them.
你可以在桥和其他中立建筑上设置诡雷,但是只有矿柱需要1颗诡雷就可以摧毁,其他建筑比如桥梁和EMP中心需要3+的诡雷才可以摧毁。