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《刺客信条编年史俄罗斯》操作玩法点评

  When instant-fail states are thrown into the mix, however, these beautiful stealth portions are reduced to trial-and-error style of gameplay that cripples many of ACC: Russia’s best segments. Frequently, there’s no clear indication of how to sneak past certain guards, and I was forced to adopt a method of purposely failing missions in different ways to eliminate things that didn’t work, hoping to stumble across the right path. In the end, each stealth encounter felt like a poorly designed puzzle without clues, and that robbed me of much of the joy and vindication that I would feel finishing a particularly difficult or perplexing segment in most other games.

  但是当瞬间失败的情况被扔进了游戏,这些美丽的潜行部分堕落成试错风格的游戏体验致使许多《刺客信条编年史:俄罗斯》的最好的部分被淹没。游戏中经常没有明显的暗示你如何溜过一些守卫的情况,因此我被迫故意采取一种用不同方式使任务失败来排除无效的东西,并希望能偶然发现正确方法。最后,每次潜行遭遇都感觉像个没设计好的没有线索的谜题,这剥夺了我能够在其他游戏中获得的解决一个极其棘手的困难或者十分复杂的部分的乐趣。

游民星空

  Wasted Youth

  被浪费的青春

  Both combat and stealth missions are improved upon by the second playable character, the young Duchess Anastasia Romanova. Not unlike Assassin’s Creed Syndicate’s Evie Frye, Anastasia is an instantly more likeable character, and after an encounter with a Piece of Eden, Anastasia learns the ways of the Assassins. Her skill set offers more variety than Nikolai’s, despite having fewer weapons at her disposal.

  战斗和潜行任务都在第二个可玩角色——年轻的公爵夫人Anastasia Romanova身上有所提升。不像《刺客信条:枭雄》中的伊薇弗莱,Anastasia是个会让人“一见钟情”的角色,在一次与伊甸碎片一同出现的遭遇中,Anastasia学会了刺客之道。她的技巧设定与Nikolai相比提供了更多的变数,尽管在使用她的过程中拥有的武器更少。

  What sets her apart is her Helix abilities. These skills are rooted in Assassin’s Creed lore and allow Anastasia to phase unseen between hiding spots, and to erase the bodies of her foes from time and space. She can move through areas much more fluidly, and late-game missions see you switching between to the two characters to solve puzzles and open doors for each other. These are by far the best missions in ACC: Russia, and are disappointingly few and far between.

  使她与众不同的是她的Helix能力。这些技能根深与《刺客信条》的知识中并允许Anastasia在藏匿点之间逐步前进、从时间和空间上清除敌人的尸体。她能更流畅地通过区域,并且在游戏后期的任务中你可以在这两个角色间切换来揭开谜题或者互相开门。这些是《刺客信条编年史:俄罗斯》中最好的任务,令人失望的是这些任务很少并且是不连续的。

  【Neither character can salvage any joy from the overly difficult, repetitive, and infuriating endless runner segments, 】though. These missions, while beautiful to look at, represent the worst that ACC: Russia has to offer. They take what could have been a series of exciting platforming challenges and ruin them with poor mechanics and insane difficulty spikes.

  【但是这两个角色都不能让你从过度困难、重复、令人抓狂的无尽跑路的部分中获得乐趣。】这些任务,尽管看起来很美,但也代表了《刺客信条编年史:俄罗斯》能提供的最糟糕的部分。这些任务因为糟糕的技术和令人发疯的难度使本可以很令人兴奋的一系列挑战化为泡影。

  What’s frustrating here is the lack of direction in these sequences. You’re usually being pursued by something, like a series of explosions, or a tank that moves faster than your character, so you’re constantly trying to stay one step ahead while leaping and ducking obstacles. Over and over I found myself running to the same spot with no indication of where to go next, only to be run over or blown up and do it all again.

  令人感到挫折的是在游戏的进程中缺少方向。你经常被有些东西所逼迫向前,比如一系列爆炸,或者有辆跑得比你快的坦克,所以你常常在跳跃和躲避障碍的同时尝试着快人一步。一遍又一遍地,我发现我在同样的地方因为没有提示下一步往哪儿走而不停奔跑,只有被超过或者被炸飞然后重头再来一遍。

  The controls also seem to go haywire in these segments. Whether it’s a result of the speed or perspective, it seemed like a jump or hiding spot that worked on the first four attempts led to instant deaths on the fifth and sixth runs, only to inexplicably work flawlessly on the seventh. It repeatedly undermines the pace and rhythm that could have made these segments great.

  控制方面在这些部分也感觉乱糟糟的。不管这是奔跑速度或者远景图的原因,感觉起来好像第一次跳跃或者躲藏的地点能起作用在前四次尝试中,但会在第五次第六次尝试中导致瞬间死亡,然后会在第七次不明所以地完美生效。这点反复破坏着本应让这些部分很好的步伐和节奏。

游民星空

  The Verdict

  结论

  Assassin’s Creed Chronicles: Russia disappoints on multiple levels, from a flat main character to unintuitive insta-fail stealth levels to clumsy combat and platforming. The few times it nails it with diorama-like puzzles and Helix powers only serve to make the rest of this side-scrolling spinoff look even worse by comparison.

  《刺客信条编年史:俄罗斯》在很多层面上让人失望,从扁平的角色到模糊的瞬间失败的关卡到笨拙的战斗和平台。少数时间它的透视画般的谜题和Helix能力只让这款横版卷轴的续作游戏在相比之下让人感觉更糟糕。

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