《刺客信条编年史:俄罗斯》推出后,IGN第一时间对本作的游戏设定及操作玩法等多方面进行了评测,似乎本作并不让人满意。下面就来一起看看IGN对于《刺客信条编年史:俄罗斯》设定及操作等方面的点评吧。
Assassin’s Creed Chronicles: Russia is a dichotomous affair from the outset. This side-scrolling stealth game is very clearly an Assassin’s Creed game in more than just name, but it lacks much of what works well in the full-fledged entries in the series and manages to retain much of what doesn’t.
《刺客信条编年史:俄罗斯》是本章的一个分支。这款横向卷轴潜行游戏在本质上显然是一款《刺客信条》游戏,但是它相对于整个系列是有很大缺陷的并且没做到它想保持的很多要素。
ACC: Russia arrives devoid of any compelling characters, and repeatedly subjects you to tedious trial-and-error missions. There are moments when it truly shines, but those are quickly eclipsed by uneven mechanics, instant fail-states, and bland level design.
《刺客信条编年史:俄罗斯》缺少吸引人的角色,并且反复让你进行无聊的类似于试错法的任务。游戏里确实有闪光点,但这些闪光点很快被不佳的技术、瞬间失败的状态以及乏味的关卡设计所淹没。
Modern History
现代历史
The story is less interested in the October Revolution of 1918, and more on our hero Nikolai Orev’s attempts to flee Russia and start a new life outside the order with his family. He falls squarely into the “grizzled veteran” archetype, and instead of delivering a politically charged story rooted in one of the most interesting historical uprisings, you’re simply charged with seeing him through his last mission and recovering a Piece of Eden before the Templars do, just like in every Assassin’s Creed game before it.
这个故事在1918年的十月革命方面并不让人感兴趣,倒是我们的英雄Nikolai Orev做出的离开俄罗斯并在教团之外与他的家人开始新生活的尝试更让人感冒。他很快现出“灰发老兵”的原型,而不是在扎根于一段有趣的历史上升期中创造一个令人血脉喷张的故事,你仅仅会在看见他通过上个任务在圣殿骑士之前得到伊甸碎片感到兴奋,就像之前每个《刺客信条》游戏一样。
Russia wastes no time in introducing you to its numerous ways to fail a mission. Firstly, 【despite being a Master Assassin, Nikolai has very little health and he’s not worth much in a fight. 】As a stealth game, combat is supposed to take a back seat to sneaking and hiding, but even when you’re spotted and must engage enemies head on, you’ve only got one chance to get it right. Regardless of whether enemies are swinging swords, pounding him with clubs, or shooting him with rifles from afar, Nikolai can only withstand one or occasionally two hits before you’re staring at the loading screen.
《刺客信条编年史:俄罗斯》并没有花费任何时间让你知道它里面各种让你搞砸任务的路线。首先,【虽然Nikolai是一名刺客大师,但他只有极少的生命值来支撑一场战斗。】作为一款潜行游戏,战斗与潜行和躲藏相比应被定义为次要的,但是即使当你被发现并且必须迎头痛击敌人时,你也只有一次机会来搞定。不管敌人是挥剑的还是用棒子打人的或者是用步枪在远处射击的,Nikolai只能在你开始载入界面前承受一次或者偶尔两次打击。
This makes taking on multiple enemies exponentially more difficult. You’ll regularly find yourself with your back turned to one enemy while engaging another. To be fair, a dodge mechanic occasionally saved me from a bullet when I least expected it, but it was clumsy, and only worked half of the time. As the game progressed, I found myself worrying less about blocking and dodging, and mostly trying to brute-force my way through combat segments, as attacking seems more reliable than any defensive maneuvers.
这点让放倒多个敌人的难度以指数级增长。你会常常发现你在直面一个敌人的时候你背后也有个敌人。老实说,躲避机制偶尔在我想不到的时候从一颗子弹手上救了我,但是这很笨拙,并且仅会在一般的时间里起作用。随着游戏进程深入,我发现我越来越不担心格挡和躲避,并且几乎在战斗中全部依靠蛮力,因为攻击似乎比防御更可靠。
So don’t get spotted, right? Unfortunately, the stealth segments aren’t particularly wonderful either. Most missions are focused on a sneaking segment and, to be fair, there are sometimes genuinely clever and engaging ones. It’s admittedly impressive just how much of the traditional Assassins’ skill set developer Climax Studios was able to cram into the structure of a 2D platformer. You can hide behind or inside of objects, stash bodies, and distract guards using guns, smoke bombs and and an electrified grappling hook. Each area is laid out almost like a diorama, you can survey the scene around you and plan accordingly to try and reach your objective as efficiently as possible.
所以说,不要被发现,对吧?不幸的是,潜行部分也不尽人意。大多数任务都注重潜行部分,说实话,很多时候只与一个敌人接触这点很聪明。开发者Climax Studios把传统的刺客技巧设定勉强塞入这款2D平台游戏的程度是公认的令人印象深刻。你可以躲藏在各种物体的后面或者里面,藏匿尸体,用枪分散警卫的注意力,用烟雾弹或者充电的抓钩。每个地区都像是一幅透视画,你可以四处调查场景并且以此策划来尽可能地到达你的目的地。
And the backdrops are occasionally gorgeous to look at. The war-torn buildings and gilded palaces of Moscow look like something out of a watercolor pop-up book, and the art team should be applauded for their clever use of backdrops that recall the iconic propaganda of the era.
同时,背景偶尔够棒,值得去欣赏。战火所致的残垣断壁还有莫斯科镀金的宫殿看起来并不像一本水彩画本,美术团队应该因为他们对能重现那个年代标志性的画面背景的精妙的使用获得大家的掌声。