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命令与征服3:泰伯利亚战争——史诗单位指导

  黑手——这将在救赎者上安装一架反步兵/反建筑火焰喷射器。当用救赎者猛攻的时候,不论你是什么阵营,这都是你最好的升级选择。普通Nod和Kane之印可以隐形,这对打带跑的战术非常有利,而对黑手阵营来说是弱势,并且在黑手进入救赎者之后,他们会失去净化火焰的升级。

  Tiberium Trooper - This will give you a green tiberium ooze dispenser that is good against mainly infantry. This weapon can also slow down all vehicles when they are covered with the ooze. As the Marked of Kane, you aren't going to have that many options. This might be good for infantry, however, only one is ever needed.

  泰矿步兵——这将提供给你一台绿色泰矿喷射器,可以抵抗大多数的步兵单位。这个武器还可以使所有的车辆单位减速。对Kane之印来说,你没有什么其他的选择。这也许会对反步兵有些作用,不过,作用也仅限于此罢了。。

  None of these things mentioned previously are what makes the Redeemer such a great unit. The biggest advantage that the Redeemer has, is its Rage Generator ability. This ability has a huge radius, and makes all opposing units in that radius attack each other before they attack any of your units. Using something such as Cloaking Field in addition to this ability, you can see where this seems almost overpowered in some situations. However, there is a small catch that if a unit is being told to attack a certain unit before the Rage Generator is activated, it will not start going berserk before the targeted unit is killed. However, when a unit is under the Rage condition, the owner cannot even select the unit until the Rage condition has passed.

  上面提到的所有东西都不是使救赎者成为强大单位的原因。救赎者所拥有的最大优势是“愤怒生成器”能力。这项能力拥有巨大的影响半径,可以使所有在影响半径范围内的敌对单位互相攻击,自相残杀。另外,如果配合使用类似隐形场之类的技能,你会看到在某些情况下,这是超强大的。不过,有一点要注意,如果一个单位在愤怒生成器启动前已经锁定一个目标,在那个目标被消灭前,它不会受到影响变的狂暴。然而,当一个单位已经受到了愤怒的影响,在影响作用消失前,它的控制者根本无法选择它。

  Suggested Combinations

  推荐组合

  Keep in mind with Redeemer, since it only has two slots, mixing and matching is going to result in a unit that isn't very efficient at anything. Therefore good choices are

  要记住,对于救赎者,它只有两个进驻槽,混合搭配会导致救赎者变得不伦不类。因此好的选择是:

  Two Sabetours: If you are going to spam the Rage Generator then flee, this is your best bet. 两工程师:如果你准备主要依靠愤怒发生器然后逃离现场,那么这就是你的最佳选择。 Two Black Hands: The Black Hands offer a lot of help when you are in close combat. However their range is rather limited and the Redeemer cannot fire while moving. That said, this option is very situational. 两黑手:在近战时,黑手可以给你提供大量的帮助。不过他们的射程相当有限,而且救赎者在移动中不能开火。 Two Militant Rocket Squads: Your best bet when facing a GDI opponent. The Rocket Squads have enough firepower to keep Orca's at bay, however this combination is well rounded vs all factions, just be sure you are aware of your health. 两民兵火箭小队:面对GDI对手时的最佳组合。火箭小队有足够的火力遏制奥卡,这种组合可以对抗所有的阵营,不过你要时刻注意自己的血量。 One Saboteur/One Rocket Squad: If you aren't planning on returning to base to repair, go for this combo. You are given the ability to repair and fend for yourself so if the rest of your forces fail, you still have a chance. 一工程师/一火箭小队:如果你不准备依靠回基地维修,那么就用这个组合吧。你可以维修和保护自己,因此在其他部队阵亡的时候,你还有机会。。

  (根除者六足机甲)

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