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命令与征服3:泰伯利亚战争——史诗单位指导

  优先槽:

  Remember that that MARV has two garrison slots in the front and two on the back; so which ever infantry squad you put in first, will appear on the front of the MARV. Make sure you put more hard hitting units, like Zone Troopers/Raiders/Missile Squads in the MARV first to optimize performance and add auxiliary infantry like Engineers/Snipers last where the longer range is not needed.

  记住MARV有两个驻扎槽在前面,两个在后面;所以先进入的步兵会出现在MARV前面的位置。确保你把主攻单位,比如重装机兵/重装mm/火箭兵放在前面以便优化性能,而把辅助步兵比如工程师/狙击手放在射程不是那么重要的后面。

  To sum up the MARV, it really is a straight-forward unit. Its four garrisons slots make versatility superior to that of the other Epic Units however its still all about power and force with no other tricks up its sleeve. Now, this is in no way a bad thing at all, and it is a terrific addition to a slow, hard-hitting type force.

  最后总结一下MARV,它是一个简单易用的单位,它有四个驻扎槽可以比其他的史诗单位拥有更高的多功能性,不过这些优势都体现在火力和战斗力上,它没有什么暗藏的把戏。它绝对是个好东西,它对于行动缓慢,装甲厚重,火力强大的GDI阵营来说,是一个令人畏惧的新力量。

  The Redeemer

  (救赎者)

  The Redeemer is the Brotherhood of Nod's Epic Unit. The Redeemer uses a tri-laser cannon that is very powerful versus a single unit. Good range and power are great things to have with an Epic Unit, as it means it is easy to tactically support, instead of risking it in the middle of firefight. However, the biggest advantage for the Redeemer isn't its firepower.

  救赎者是Nod兄弟会的史诗单位。救赎者使用一杆三激光加农炮,它对单个单位威力非常强大。拥有良好的射程和火力是史诗单位优势,这意味着它可以很容易的进行战术支持,而不必深陷重重炮火的险境。但是,救赎者最大的优势并不是它的炮火。

  Now, just like the MARV, the Redeemer can be garrisoned with infantry. However, the Redeemer is only able to garrison two infantry in it to upgrade itself. Also, it doesn't have as many choices, but does have a very nice choice or two that go well with the unit itself.

  和MARV类似,救赎者也可以进驻步兵。不过,救赎者只能进驻两组步兵来升级自己。也就是说,它没有MARV那么多的选择余地,不过根据单位自身的特点,有一两种组合非常适合它。

  Militant Squad/The Awakened - This will create an anti-infantry machine gun turret on the Redeemer's shoulder. Just like the garrison of a Rifleman Squad into a MARV, this is probably the last upgrade you will want to use. It isn't much more powerful than a Militant Squad, and you can find better anti-infantry support in most anything else.

  民兵/苏醒者——这将会在救赎者的肩膀上增设一挺反步兵机枪。效果和把机枪兵进驻到MARV一样,这大概是你最不想用的升级了。它没有比民兵小队强大多少,而且大多数情况下你可以找到更好的反步兵支持。

  Militant Rocket Squad - This will give you an anti-air and anti-vehicle rocket launcher on the Redeemer's shoulder. This will be one of your more reliable choices, as it gives you a weapon with nice range, fair damage against vehicles, and some anti-air all at a reasonable price.

  民兵火箭小队—— 这将会在救赎者的肩膀上加装一架防空/反装甲火箭发射器。这是你可信赖的选择之一,因为它给你提供一个拥有很好射程,不错火力的反装甲防空武器,而价格却适中。

  Saboteur - This will allow your Redeemer to auto-repair. Just like having Engineers upgrade the MARV, the repair rate is fairly slow. However, with the Cloaking Field ability, it does give the Redeemer the chance to do some hit-and-run style attacking where this can be a very good upgrade to use.

  破坏者——这将让你的救赎者可以自动修复。就像进驻了工程师的MARV一样,修理的速度很慢。不过,通过使用隐形场能力,可以给救赎者提供很多打带跑攻击的机会。采用这种战术的话,这是个很适合的升级。

  Black Hand - This will put an anti-infantry and anti-structure flame thrower on your Redeemer. When it comes to bang for your buck, this is the upgrade of choice, regardless of your faction. While vanilla Nod and Marked of Kane can stealth it for some nice hit-and-running on bases, the Black Hand are shortchanged and don't get their Purifying Flame upgrade transferred to the Redeemer.

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