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孤岛危机——Crysis深度剖析与优化指南(五)

  sys_spec_PostProcessing = 3

  sys_spec_Quality = 3

  sys_spec_Shading = 3

  sys_spec_Shadows = 3

  sys_spec_Texture = 3

  sys_spec_VolumetricEffects = 3

  sys_spec_Water = 3

  e_foliage_wind_activation_dist = 25

  e_max_entity_lights = 16

  e_obj_quality = 4

  e_particles_max_emitter_draw_screen = 32

  e_particles_quality = 4

  e_shadows_cast_view_dist_ratio = 0.8

  e_vegetation_sprites_distance_ratio = 1.5

  e_view_dist_ratio_detail = 30

  e_view_dist_ratio_vegetation = 45

  e_water_ocean_fft = 1

  e_water_tesselation_amount = 10

  es_DebrisLifetimeScale = 1

  g_battleDust_enable = 1

  g_breakage_particles_limit = 250

  g_ragdollDistance = 40

  g_ragdollMinTime = 15

  q_Renderer = 3

  q_ShaderFX = 3

  q_ShaderGeneral = 3

  q_ShaderGlass = 3

  q_ShaderHDR = 3

  q_ShaderIce = 3

  q_ShaderMetal = 3

  q_ShaderPostProcess = 3

  q_ShaderShadow = 3

  q_ShaderSky = 3

  q_ShaderTerrain = 3

  q_ShaderVegetation = 3

  q_ShaderWater = 3

  r_BeamsDistFactor = .05

  r_BeamsMaxSlices = 200

  r_ColorGrading = 1

  r_DepthOfField = 2

  r_DetailNumLayers = 2

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