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辐射4-画面系统详解图文一览

  不少玩家都非常质疑辐射4的画面,也有不少玩家想知道辐射4画面怎么样,今天为大家带来官方对于辐射4画面系统的介绍,配合最新截图回答辐射4的画面到底怎么样。

  原文来自Bethesda官方博客。

  The hardware we play games on continues to advance at a rapid pace with exciting new graphics features. Our Creation Engine has evolved to incorporate this new technology in order to empower the artists and designers at Bethesda Game Studios to create an immersive new world. The tech team here is closely aligned with the art team, and together we carefully selected each inpidual feature based on specific artistic and performance goals we wanted to achieve in creating this world.

  这年头老爷们玩游戏用的硬件跟TM吃了春药一样越来越屌,画面越来越美得让人不敢看。我们的“伟光正”引擎也紧随时代步伐,响应党的号召不断进化,来供养我们工作室的美术家和设计师们,使他们为了中国梦做出更大的贡献。我们的技术团队与美术团队强强联手,对画面功能采取精挑细选,按需分配的战略方针,一手抓重点,一手搞建设,根据项目需求不断完善我们的画面技术,使其达到我们对艺术与性能的预期标准。

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  The first thing we did after Skyrim was to enhance the Creation Engine’s graphical core by adding a physically based deferred renderer. This new renderer allows us to add many more dynamic lights to every scene, and paint our surfaces with realistic materials. We want objects and characters in the world to feel tactile and grounded, and a big part of that is ensuring that these materials are distinct – that metal reflects light in a distinct manner from wood, for example.

  在“天际”项目完工后,我们所做的第一件事,就是通过引入“物理性延迟渲染【1】”这一国际领先技术来强化“伟光正”引擎的图像核心。这种新的渲染技术使我们得以对每个场景加入更多动态光影,并且对材料进行更加逼真的涂漆。我们希望使游戏世界里的物品和角色给人以一种脚踏实地,栩栩如生的感觉,而其中很重要的一点便是确保将不同材料区分开来——比如说金属的反光效果肯定是不能和木材一样的,那样会使我们被人民唾弃。

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  As always, our world features fully dynamic time of day and weather. To create that volumetric light spilling across the scene (sometimes called “god rays”) we worked with our friends at NVIDIA, who’ve we worked with dating back to Morrowind’s cutting-edge water. The technique used here runs on the GPU and leverages hardware tessellation. It’s beautiful in motion, and it adds atmospheric depth to the irradiated air of the Wasteland. Like all the other features here, we’ve made it work great regardless of your platform.

  在实现中国梦的过程中,我们始终保持初心,不忘启用全动态天气与昼夜时间功能。为了给场景添加“立体光影溢出【2】”(唯物主义和谐,无法显示翻译)效果,我们与英伟达的合作伙伴再次联手。我们最初的合作可以追溯到数年前“上古卷轴:晨风”这个国家重点投资项目的超前沿水影效果。我们此处展示的是在CPU上运行并利用了硬件曲面细分【3】的技术。它运做起来是那样美丽,不仅如此,它还为受到核污染的废土空气增添了一种氛围上的深度。正如其它的功能一样,我们令其做到了无论你在何种平台上都能够享受到我们的良心的程度。

  When a rain storm rolls in, our new material system allows the surfaces of the world to get wet, and a new cloth simulation system makes cloth, hair, and vegetation blow in the wind.

  当暴风雨来临时,我们全新的材质系统不但可以让游戏世界里物体的表面湿掉(看起来),还能通过布料模拟功能使得衣物、毛发以及各种植被在风中凌乱,如魔似幻。下面就是见证奇迹的时刻,睁大你的狗眼看好了。

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  The player can go anywhere in the world at any time of day, so we added dynamic post-process techniques that enhance the vibrancy and color of our scenery for maximum emotional impact. Our virtual cameras received a major upgrade as well. We’re not going to spoil every improvement we’ve made, but for those of you who enjoy the technical details, here’s a sampling of what we’ve added to the latest version of the Creation Engine:

  玩家可以在任何时间去往游戏中的任何地点,因此我们加入了一种动态的后期处理技术为场景的色彩与活性附魔,以此将其对玩家的情感影响最大化。我们的虚拟相机同样也获得了质的飞跃。但是我们就是不打算告诉你我们做出的每一项改善,反正你也打不到我,但是看在你们可怜巴巴的份上我们就大发慈悲的向你们展示一些“伟光正”引擎的最新功能吧。

  Tiled Deferred Lighting

  Temporal Anti-Aliasing

  Screen Space Reflections

  Bokeh Depth of Field

  Screen Space Ambient Occlusion

  Height Fog

  Motion Blur

  Filmic Tonemapping

  Custom Skin and Hair Shading

  Dynamic Dismemberment using Hardware Tessellation

  Volumetric Lighting

  Gamma Correct Physically Based Shading

  平铺延续光影

  间歇性抗锯齿

  屏幕空间反射

  景象深度虚化

  空间环境遮光

  层次雾化效果

  动态模糊效果

  影像调色功能

  自制肤发阴影

  动态肢解演算

  立体光影特效

  伽马阴影矫正

  我强行六个字

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  If you’re not sure what all of that means, don’t worry. What’s important is how this technology comes together with the art and gameplay of Fallout 4 to create a dynamic, immersive experience – no matter your gaming system. We pride ourselves in being a highly collaborative team, always balancing graphics, gameplay, art, and performance. We hope that when you get a chance to play the game on November 10, you’ll agree.

  我们知道你个外行人肯定不懂这些高大上的名字都是什么意思,但请不要来问我们,CNM你不会百度吗。重点在于,我们发现刚才的态度太屌了,被上头提醒要深入群众,所以我们就客气一点。那么尊敬的朋友们,我们所介绍的这些技术与艺术和游戏性相结合,将使“一人一狗”这个项目为广大老百姓带来一种全新的,难忘的感官体验——无论你是安卓还是ios。我们对身为一个负责任的大型团队感到自豪,总是努力平衡画面、游戏性、艺术性和性能。让群众满意,让党放心。11月10日,我们不见不散。

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