The first landing (second floor) of the Sinclair Deluxe. You’ll spot this weapon upgrade station through a hole in the wall while making your way through the apartments. To get to it, head down the hallway with the turret.
WEAPON UPGRADE STATION #6
SIREN ALLEY
In a locked and gated room on the bottom floor of the Mermaid Lounge. To access, go upstairs, shoot a hack dart through the bar window to unlock the door and drop through the hole in the floor.
WEAPON UPGRADE STATION #7
SIREN ALLEY
In the last hallway before Father Wales’s church, there’s a door on your left leading to Sofia Lamb’s office. The weapon upgrade station is there, along with an audio diary.
WEAPON UPGRADE STATION #8
DIONYSUS PARK
You’ll pass this locked room near the very beginning of the level. Once you’ve found the little boy Billy’s audio diary a few rooms later, you’ll have the code – 1080 – to enter.
WEAPON UPGRADE STATION #9
DIONYSUS PARK
On your way to the train station to meet Stanley Poole, you’ll pass through the room above, with two Splicers attempting to open a safe. The weapon upgrade station is there.
WEAPON UPGRADE STATION #10
FONTAINE FUTURISTICS