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对抗蝎海战术指导 命令与征服3


Nod篇

Nod

造些蝎子坦克来攻击,还有很多你可以做的事情,不仅要在敌人强大起来之前先发制人,而且要从根本上就不让敌人拥有成规模的经济。

许多蝎海流的玩家都没有注意到Nod最伟大的早期单位:攻击摩托。攻击摩托非常善于侦察,以及打击敌方经济。有些东西是攻击摩托拥有而蝎子没有的。首先,攻击摩托比蝎子快,这使得它们的机动性和多用性更强,在Nod互殴的比赛中,它们拥有巨大的优势。第二,它们可以探隐,这对于骚扰来说非常理想。我不需要指明攻击摩托不是蝎子的替代品,但它是对抗准备走蝎海流的敌人的有效而且必要的工具。时刻记住如果你不能先发制人,你将给敌人时间来建立强大的经济,如果你的经济不相配,那么你将很难扭转战局,因为这时你是被敌人牵着鼻子走。



MoK

与原始Nod阵营非常类似,在对抗蝎海流的时候,MoK拥有相似的选择,在你使用这两个阵营时,时刻注意下面几点。

除了简单的和对手一样暴兵外,你还有其他的选择。一些快速有效的MoK独特战术包括使用你的科技中心。一旦你攀了科技,你就打开了一切非常强大升级技能的大门。其中之一就是超级充能粒子束,另外还有泰核导弹。它们不仅可以为你提供必要的工具来压制敌人的科技,而且可以迫使敌人改变策略。


超级充能粒子束和毒液

超级充能粒子束有两个关键的特点,可以辅助你避开敌人的蝎子海。第一,升级后的毒液群在追击蝎子时变成了极好的拳头部队。需要记牢的一件事是它们的力量取决于数量。确保在毒液群成规模可以造成可观伤害之前,让它们远离战斗,以避免被敌人轻松消灭。



在游戏后期的一个选择是,使用史诗单位,救赎者。如果你的敌人拥有大群蝎子的话,用愤怒发生器可以全部扫掉你对手的部队。


黑手


黑手玩家需要假定蝎子坦克会是对手可能采用的进攻策略,因为。。无隐形的矿车。不仅如此,而且蝎子可以碾压黑手阵营最强大的单位,步兵。这就是说,如果你的对手不采用蝎海战术的话,他就太傻了。在早期游戏中,你需要模仿对方,因为只是简单的造步兵是远远不够的,一个微操很好的蝎子坦克会占据优势。


在游戏中后期,你需要混编你的单位以避免被蝎海碾压。试着用一些自己的蝎子来抵抗敌人,用它们迫使敌人远离你脆弱的火箭小队。



升级你的步兵

这是你在游戏中期最优先要做的事情。黑手缺乏很多Nod的单位,特别是隐形单位,所以你需要运用你的长处。用升级后的步兵,有时候还不够。试着混编一些蝎子在你的部队里,当你的敌人试图碾压你的部队的时候,你可以用自己的坦克破坏他的微操,为你的步兵消灭进攻的敌人争取宝贵时间。

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Scrin

与其他阵营相比,Scrin对抗蝎子海需要经过一段难熬的时间。搜索者在对抗大群除雷铲蝎子的时候实际上是没什么用的,而除雷铲可以让蝎子无伤的碾过粉碎者。为了取得对蝎子海的胜算,你必须依赖Scrin强大的中期单位和支援技能,尽管比较贵,不过从成本效益来看,它们远远好于你对手的蝎子。在你建立神经中枢后可以有两条途径选择。

速出风暴骑士

对抗蝎子海的最好方式之一绝对是风暴骑士。它们将会迫使你的对手转向制造摩托和四驱车,而这两者都很容易被支援的搜索者干掉。你也可以用风暴骑士来骚扰矿车或建筑,比如电厂。

大批吞食者

完全充能的吞食者可以非常迅速的干掉大量的蝎子。配合修理机械蜂和腐蚀者的话,一个吞食者可以干掉更多的蝎子。运用这种战术的话,最好静候你的对手来进攻,正像大多数蝎海流玩家做的那样。这将使你的扭曲门(重工)成为掩体和治疗站,同时你可以用你的泰矿来充能吞食者。配合使用静力盾也是个好主意,因为它将为你的吞食者修复赢得时间,同时又可以让它们有时间把那些漏网的蝎子干掉。

以上两种策略都是缓兵之计,以便为你迅速攀三级科技和造六脚赢得时间。三脚隐蔽在风暴柱后面是对付蝎子海最好的防御之一,根除者六足机甲绝对是摧毁蝎子的良品,因为它巨大的影响范围以及碾压坦克的能力。如果你采用了速出风暴骑士的战略,你应该造些毁灭战舰。

收割者-17

对抗蝎子海,收割者有自己的优势和不足。它们不能有效的运用空军单位来对付蝎子,不过它们拥有收割者三脚,这比普通的三脚要厉害的多。这基本上就给收割者留了一个选择:造吞食者同时迅速攀科技。

吞食者

尽快造出神经中枢是必须的,因为你想要在除雷铲蝎子的攻击中存活下来的话,就需要吞食者。就像普通Scrin一样,充好你的吞食者,等待你的敌人进攻。一旦蝎子大部队攻来,使用支援能力比如修理蜂,静力场来支援你的坦克们。希望这可以给你足够的时间来造收割者三脚和风暴柱。一旦你的三脚升级了护盾,就基本万事俱备了。

旅行者-59

旅行者-59与收割者-17正好相反。代替依赖地面单位的做法,你需要依赖强大的空军和小股地面支持。空军指的是风暴骑士。它们相对便宜的价格可以允许你成规模建造。

速出风暴骑士

与以往一样,迅速造个神经中枢,然后放下机场。用你快速的风暴骑士来摧毁对手的蝎子同时用它们骚扰敌人的基地,当然要配合用一些搜索者来干掉敌人的攻击摩托和四驱车。一旦你有大约四五个矿车,你就可以再造个机场暴更多的风暴骑士,或者攀科技生产一些三脚和破坏者。如果它们不够的话,确保造个六脚和一个夺魂师。六脚凭借大的影响范围可以迅速消灭蝎子,夺魂师可以让你敌人的蝎子掉转炮口内讧。

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附:英文原文

Nod
Having Scorpions under your options for attack, there are still a lot of things that can be done to not only counter your opponent before their force becomes too potent, but to prevent him from even beginning a decent economy.

Many Scorpion Tank spammers will overlook one of Nod's greatest early game units: the Attack Bike. Attack bikes are great for scouting, and for pounding your opponent's economy. There are a few things that Attack Bikes have that Scorpions do not. Firstly, the Attack Bikes are quicker than the Scorpion Tanks making them much more maneuverable and versatile, which puts them at a huge advantage in Nod mirrors. Secondly, they can detect stealth, which is ideal for harassment. I do need to point out that Attack Bikes aren't necessarily a substitute to Scorpion Tanks, but an effective and essential tool in countering an opponent that goes with Scorpion Tanks. Keep in mind that if you aren't going to be aggressive early on, you are giving your opponent time to set up a strong economy that if not unmatched, you will have trouble turning the tide of the game, as you are now playing to your opponent's strategy, rather than your own.

Marked of Kane
Very similar to Core Nod, Marked of Kane has very similar options when looking into countering Scorpion Spam, so keep the following in mind when playing with either faction.

You will have options other than simply matching your opponents spam. A few quick effective Marked of Kane unique strategies would include the use of your tech center. Once you are teched, you have opened the door to a few very powerful upgrades. One of them being Super Charged Particle Beams, and the other being Tiberium Core Missiles. Not only will they give you the tools necessary to out tech your opponent, but to force him to change up his strategy.

Supercharged Particle Beam and VenomsThe Supercharged Particle Beam does two key things that will aid you in warding off your opponents spam. Firstly, the upgraded Venoms pack an immense punch when engaging retreating Scorpions. One thing to keep in mind is their power in numbers. Be sure that you keep them out of sight, until you have enough to do sizable damage before your opponent can counter your Venoms.

One late game option that might be of use is the Epic unit, Redeemer. If your opponent has a large group of Scorpions using the Rage Generator can be all it takes to wipe out your opponents armada.

Black Hand

Black Hand players need to assume that Scorpions Tanks will be the weapon of choice for their opponent for one reason, un-stealthed Harvesters. Not only that, but Scorpions can crush the Black Hand's one strong point, infantry. That said, your opponent would be silly not to go for Scorpion Spam. In the early game, you will need to mirror his efforts, as simply building infantry will not suffice because a well microed Scorpion Tank will win.

In the mid to late game, you will need to mix your units to avoid being crushed by waves of Scorpion Tanks. Try countering your opponent with some Scorpion Tanks of your own, and use them to force your opponent away from your vulnerable Rocket Squads.

Upgrading Your Infantry
This needs to be your top priority in the mid game. Black Hand lacks a lot of Nod's units, especially stealth units, so you need to play to your strengths. With upgraded infantry, sometimes it isn't enough. Try to incorporate a few Scorpion Tanks of your own in your force, and when your opponent tries to send in a wave to crush your troops, you can use your own tanks to throw off his micro and give your Infantry more time to finish off the incoming wave of Scorpion Tanks.

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