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史诗单位指导 命令与征服3


The Redeemer

(救赎者)



The Redeemer is the Brotherhood of Nod's Epic Unit. The Redeemer uses a tri-laser cannon that is very powerful versus a single unit. Good range and power are great things to have with an Epic Unit, as it means it is easy to tactically support, instead of risking it in the middle of firefight. However, the biggest advantage for the Redeemer isn't its firepower.

救赎者是Nod兄弟会的史诗单位。救赎者使用一杆三激光加农炮,它对单个单位威力非常强大。拥有良好的射程和火力是史诗单位优势,这意味着它可以很容易的进行战术支持,而不必深陷重重炮火的险境。但是,救赎者最大的优势并不是它的炮火。

Now, just like the MARV, the Redeemer can be garrisoned with infantry. However, the Redeemer is only able to garrison two infantry in it to upgrade itself. Also, it doesn't have as many choices, but does have a very nice choice or two that go well with the unit itself.

和MARV类似,救赎者也可以进驻步兵。不过,救赎者只能进驻两组步兵来升级自己。也就是说,它没有MARV那么多的选择余地,不过根据单位自身的特点,有一两种组合非常适合它。

Militant Squad/The Awakened - This will create an anti-infantry machine gun turret on the Redeemer's shoulder. Just like the garrison of a Rifleman Squad into a MARV, this is probably the last upgrade you will want to use. It isn't much more powerful than a Militant Squad, and you can find better anti-infantry support in most anything else.

民兵/苏醒者——这将会在救赎者的肩膀上增设一挺反步兵机枪。效果和把机枪兵进驻到MARV一样,这大概是你最不想用的升级了。它没有比民兵小队强大多少,而且大多数情况下你可以找到更好的反步兵支持。

Militant Rocket Squad - This will give you an anti-air and anti-vehicle rocket launcher on the Redeemer's shoulder. This will be one of your more reliable choices, as it gives you a weapon with nice range, fair damage against vehicles, and some anti-air all at a reasonable price.

民兵火箭小队—— 这将会在救赎者的肩膀上加装一架防空/反装甲火箭发射器。这是你可信赖的选择之一,因为它给你提供一个拥有很好射程,不错火力的反装甲防空武器,而价格却适中。

Saboteur - This will allow your Redeemer to auto-repair. Just like having Engineers upgrade the MARV, the repair rate is fairly slow. However, with the Cloaking Field ability, it does give the Redeemer the chance to do some hit-and-run style attacking where this can be a very good upgrade to use.

破坏者——这将让你的救赎者可以自动修复。就像进驻了工程师的MARV一样,修理的速度很慢。不过,通过使用隐形场能力,可以给救赎者提供很多打带跑攻击的机会。采用这种战术的话,这是个很适合的升级。

Black Hand - This will put an anti-infantry and anti-structure flame thrower on your Redeemer. When it comes to bang for your buck, this is the upgrade of choice, regardless of your faction. While vanilla Nod and Marked of Kane can stealth it for some nice hit-and-running on bases, the Black Hand are shortchanged and don't get their Purifying Flame upgrade transferred to the Redeemer.

黑手——这将在救赎者上安装一架反步兵/反建筑火焰喷射器。当用救赎者猛攻的时候,不论你是什么阵营,这都是你最好的升级选择。普通Nod和Kane之印可以隐形,这对打带跑的战术非常有利,而对黑手阵营来说是弱势,并且在黑手进入救赎者之后,他们会失去净化火焰的升级。

Tiberium Trooper - This will give you a green tiberium ooze dispenser that is good against mainly infantry. This weapon can also slow down all vehicles when they are covered with the ooze. As the Marked of Kane, you aren't going to have that many options. This might be good for infantry, however, only one is ever needed.

泰矿步兵——这将提供给你一台绿色泰矿喷射器,可以抵抗大多数的步兵单位。这个武器还可以使所有的车辆单位减速。对Kane之印来说,你没有什么其他的选择。这也许会对反步兵有些作用,不过,作用也仅限于此罢了。。



None of these things mentioned previously are what makes the Redeemer such a great unit. The biggest advantage that the Redeemer has, is its Rage Generator ability. This ability has a huge radius, and makes all opposing units in that radius attack each other before they attack any of your units. Using something such as Cloaking Field in addition to this ability, you can see where this seems almost overpowered in some situations. However, there is a small catch that if a unit is being told to attack a certain unit before the Rage Generator is activated, it will not start going berserk before the targeted unit is killed. However, when a unit is under the Rage condition, the owner cannot even select the unit until the Rage condition has passed.

上面提到的所有东西都不是使救赎者成为强大单位的原因。救赎者所拥有的最大优势是“愤怒生成器”能力。这项能力拥有巨大的影响半径,可以使所有在影响半径范围内的敌对单位互相攻击,自相残杀。另外,如果配合使用类似隐形场之类的技能,你会看到在某些情况下,这是超强大的。不过,有一点要注意,如果一个单位在愤怒生成器启动前已经锁定一个目标,在那个目标被消灭前,它不会受到影响变的狂暴。然而,当一个单位已经受到了愤怒的影响,在影响作用消失前,它的控制者根本无法选择它。

Suggested Combinations

推荐组合

Keep in mind with Redeemer, since it only has two slots, mixing and matching is going to result in a unit that isn't very efficient at anything. Therefore good choices are

要记住,对于救赎者,它只有两个进驻槽,混合搭配会导致救赎者变得不伦不类。因此好的选择是:

Two Sabetours: If you are going to spam the Rage Generator then flee, this is your best bet. 两工程师:如果你准备主要依靠愤怒发生器然后逃离现场,那么这就是你的最佳选择。 Two Black Hands: The Black Hands offer a lot of help when you are in close combat. However their range is rather limited and the Redeemer cannot fire while moving. That said, this option is very situational. 两黑手:在近战时,黑手可以给你提供大量的帮助。不过他们的射程相当有限,而且救赎者在移动中不能开火。 Two Militant Rocket Squads: Your best bet when facing a GDI opponent. The Rocket Squads have enough firepower to keep Orca's at bay, however this combination is well rounded vs all factions, just be sure you are aware of your health. 两民兵火箭小队:面对GDI对手时的最佳组合。火箭小队有足够的火力遏制奥卡,这种组合可以对抗所有的阵营,不过你要时刻注意自己的血量。 One Saboteur/One Rocket Squad: If you aren't planning on returning to base to repair, go for this combo. You are given the ability to repair and fend for yourself so if the rest of your forces fail, you still have a chance. 一工程师/一火箭小队:如果你不准备依靠回基地维修,那么就用这个组合吧。你可以维修和保护自己,因此在其他部队阵亡的时候,你还有机会。。

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