-  设为首页   -   加入收藏
火凤游戏首页   |   资讯   |  游戏库   |   排行榜   |   攻略   |   合集  |  正版商城  

《王权2:幻想王国》mod技术初探

  {ZoneRadius 15.0}

  {GuardRadius 20.0}

  }

  ;#line 22: /entity/buildings/castle/extenders/guard_point.inc END

  ;#line 23: (include "extenders/treasures_generator.inc")

  ;#line 23: /entity/buildings/castle/extenders/treasures_generator.inc BEGIN

  {"TreasuresGenerator"

  {PerDay

  "money" 50 ;每日提供的税金

  }

  }

  ;#line 23: /entity/buildings/castle/extenders/treasures_generator.inc END

  ;#line 26: (include "extenders/spawner_extender.inc")

  ;#line 26: /entity/buildings/castle/extenders/spawner_extender.inc BEGIN

  {"spawner_extender" ;自动产生的建筑和单位

  {global_spawn_progs "peasant_house_spawner1 peasant_house_spawner2 peasant_house2_spawner3 peasant_house_spawner4 peasant_house2_spawner5 peasant_mill_spawner6 peasant_mill_spawner7 grave_yard sewers_spawner1 sewers_spawner2 sewers_spawner3 sewers_spawner4 sewers_spawner5 sewers_spawner6 taxer_spawner1 taxer_spawner2 taxer_spawner3 guard_spawner1 guard_spawner2 guard_spawner3 peasant_spawner"}

  }

  ;#line 26: /entity/buildings/castle/extenders/spawner_extender.inc END

  {"FogVisor" {radius 50}} ;建筑的视野

  三、resourcegameData

  数据部分二

  1. resourcegameDatainventionsinventions.graphml

  定义各个建筑内可升级的项目

  以市场上的血瓶为例

  Building=market; ;建筑

  Time = 15; ;升级时间

  Building Level=1;

  <?xml:namespace prefix = y />

  

  

  

  

  

   ;估计为项目代码

 2/5   首页 上一页 1 2 3 4 5 下一页 尾页
进入《王权2:黄金版》专区
查看更多《王权2:黄金版》攻略
标签: 
http://www.huofeng.cn/strategy/16385.html复制本文地址

相关资讯

首页
资讯
游戏库
排行榜
攻略
合集